Serious Games and Innovation Gains

Think Innovation through Games

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Éditeur :

Wiley-ISTE


Collection :

ISTE Invoiced

Paru le : 2025-05-01



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Description

Over the past thirty years or so, serious games, gaming and playful activities have come to occupy an important place in organizations. While this phenomenon is an ancient one, the use of games for serious purposes has become widespread over the last two centuries, and their development has been exponential, stimulated by that of information technologies.
As a result, it has become necessary to understand the specificities of these games and play activities in order to innovate and create value within organizations. For this reason, this book aims to enlighten the reader on their variety, their specific features and what they can bring to an organization.
Serious Games and Innovation Gains first uncovers the history of these kinds of games and play, their main characteristics and what they can bring in terms of a vision of the future. Above all, this book explores how these games and forms of play can be implemented, especially in areas such as progressive development, education, agility support, academic research, as well as military thinking, cyber defense or knowledge base building contexts.
Pages
320 pages
Collection
ISTE Invoiced
Parution
2025-05-01
Marque
Wiley-ISTE
EAN papier
9781836690146
EAN PDF
9781394372577

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
320
Taille du fichier
56197 Ko
Prix
167,11 €
EAN EPUB
9781394372584

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
320
Taille du fichier
13916 Ko
Prix
167,11 €