Antonio Bucchiarone is currently an Associate Professor at the University of L’Aquila and Visiting Fellow at Bruno Kessler Foundation (FBK) in Trento, Italy. His research activity is focused on many aspects of Software Engineering for Adaptive Socio-Technical Systems. He has investigated advanced methodologies and techniques supporting the definition and development of gameful systems in different domains (i.e., education, sustainable mobility, etc.) where being adaptable is a key intrinsic characteristic.
Valentina Rossi is a Pedagogical Advisor at the Swiss Federal Institute of Technology in Lausanne (EPFL), Switzerland, where she coaches teachers to improve the quality of education. As part of the 3T PLAY research project, she designed, facilitated and evaluated activities that combine tangible objects and a playful approach for teaching transversal skills to engineering students. Her current research focuses on integrating sustainability and ethics in the STEM curriculum.
Vanissa Wanick is a Senior Lecturer in Interaction Design at Winchester School of Art at the University of Southampton in the UK, where she teaches games design methods and innovative applications of interaction design to support collective decision-making. She is also a Fellow of the Higher Education Academy (FHEA). Her research interests include participatory design, creative research methods in Human-Computer Interaction, game design, player agency and creative resilience.