Virtual Reality As A New Tool in Painting

Painting in the Fourth Dimension

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Éditeur :

Palgrave Macmillan


Paru le : 2025-12-31



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Description

What if the painter’s brush could transcend the canvas, sculpting not just shape and form but the very fabric of spacetime? This book presents the idea that virtual reality represents a pivotal moment in art history, the next profound evolution in the long lineage of fine art painting. It argues that VR liberates the medium of painting from its physical constraints, creating a “virtual painting reality spacetime” where artists can paint in a true fourth dimension, making time itself as malleable as pigment.
 
This work forges a new critical framework to navigate this uncharted territory, bridging the visceral tradition of paint with the ethereal potential of virtual space. Drawing on the philosophies of Gilles Deleuze and the pioneering practices of artists like Char Davies and Fabian Marcaccio, the book explores the dissolution of boundaries between media arts and fine arts, artwork and observer, the physical and the virtual. 
 
The core is an investigation into how immersive presence, temporal fluidity, and interactive emergence give rise to novel aesthetics and experiences, fundamentally transforming our understanding of what a painting can be. Positioning virtual reality painting not as a departure from tradition but as the fulfilment of painting’s historical quest to push beyond its inherited limitations, this book is an invitation to step through the frame. It is a journey into a world where the canvas becomes a living reality and the painter’s gesture can echo into the fourth dimension.
Pages
216 pages
Collection
n.c
Parution
2025-12-31
Marque
Palgrave Macmillan
EAN papier
9783032088758
EAN EPUB
9783032088765

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
21
Taille du fichier
51640 Ko
Prix
42,19 €

Dr Joshua Stanton is an artist based in the UK. He received his PhD at Glasgow School of Art (GSA), creating Virtual Reality (VR) paintings, and gained expertise in producing art within a VR pipeline. This involved working extensively with Unity as well as a range of software tools including Substance Painter, Blender and various other software. During the last 10 years he has been making VR experiences in his fine art practice.

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