The Effects of Framing in Gamification

A Study of Failure de

Éditeur :

Springer


Collection :

BestMasters

Paru le : 2017-01-09

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Description
The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.
Pages
68 pages
Collection
BestMasters
Parution
2017-01-09
Marque
Springer
EAN papier
9783658169251
EAN PDF
9783658169268

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
6
Taille du fichier
1587 Ko
Prix
52,99 €