Developing Turn-Based Multiplayer Games

with GameMaker Studio 2 and NodeJS

de

Éditeur :

Apress


Paru le : 2018-11-28



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Description


Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. 
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 

Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  


What You Will Learn

Discover the architecture of GameMaker Studio 2 
Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS 
Master GameMaker Studio 2's built-in networking functions


Who This Book Is For


GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

Pages
206 pages
Collection
n.c
Parution
2018-11-28
Marque
Apress
EAN papier
9781484238608
EAN PDF
9781484238615

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
20
Taille du fichier
2652 Ko
Prix
36,47 €
EAN EPUB
9781484238615

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
20
Taille du fichier
2130 Ko
Prix
36,47 €

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