Télécharger le livre :  Gamification in Education and Business
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral...

Editeur : Springer
Parution : 2014-11-22
ePub

283,79

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Télécharger le livre :  Synthetic Worlds
Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars.  The best-known commercial applications are in the form of electronic...

Editeur : Springer
Parution : 2013-08-13
Collection : Integrated Series in Information Systems ePub

147,69

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